Does a narrative make a game? Do multi/meta-narratives create interaction...leveling a "toy" to a "game"?
Sim City and the Sims are referred to as toys by many of the authors, but do the micro-narratives become game-like?
Next, do games like The Sims and second life become extensions of realities? If so, how can secondary/tertiary realities be games?
The more developmental time invested in spatial abilities and the environment turn the game less "game-like"...correct? Is it because the software sets limitations/objectives that make true games?
Wednesday, October 1, 2008
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment