Wednesday, November 5, 2008

Serious taken seriously

I wholeheartedly agree with Bogost on the seriousness of gaming in contemporary society. The "modern education" (p.320), "commercial development" (321), and family values (as illustrated in chapter 9) discussed in the last few chapters are vivid. The procedural rhetoric that all these themes embody are reinforced in many videogames.

Bogost mounts his claim by noting that "to be useful, a serious game must stimulate and involve all players, not merely a subset of players" (321). No matter the procedure, each required party must not only participate but find "value" in the process.

My question for Bogost surrounds family life. I am interested in his opinion on the future of "famligaming"...since exergaming has taken off so well, and clearly Bogost noted the effects of credit on the family, how game could bring back the family. Does he foresee something much more advanced than Animal Life (??).

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