Wednesday, September 3, 2008

CyberText: Intrigue and Discourse in the Adventure Game

Cybertext, 100: "Mary Ann Buckles argues convincingly that Adventure can be classified as
"folk art" in contrast to the popular commercial genre it later gave birth to.

What happened in the late 1980s when video game sales declined?

The reader 'is'....or at least produces the story (reference to cybertext)

Autism section is fairly funny....as the characters answer your questions/statements with nonsense...they 'break up' the "magic" of the game.

I think the author goes to the extreme during the analysis of the humor in the game (i.e. "hit leslie w/ flowers). I think it was a joke designed in the game.

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