Wednesday, September 10, 2008

Political Process

Many of the focus points of Bogost's thesis discuss the rules and processes of political systems - how these continuous/procedural 'games' have set rules that must be followed.

I was fascinated by Bogost's "breaking the rules" for improvements. His statement challenges the mundane and promotes the abstract and fascinating. In a similar context, I teach a human factors class where we cover "form vs. function," "flexibility and usability," and other procedural design decisions where the mainstream consider the functional/usable to be boring and stable.

I think this is a good idea. I never thought about the government as a rhetorical 'process' and a set of programed procedures

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