Wednesday, September 10, 2008

Procedural Rhetoric in flash games.


Tagged by Bogost...["procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation.]...

Leveraging the programming "rules," Madrid cradles the user intimately with program code. As candles are clicked on, they slowly fade out...creating a procedural dilemma: how does one activate all of the candles?

Cynthia linked me towards another great procedural game that has more of a "procedure" to it...

http://www.nofreerefills.org/files/packman/packman.html

As the 'gamer' in you "consumes" pacs, you race to read the next message about packaging and the environment. Interesting how the game affords the learning.

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