Wednesday, October 1, 2008

Narratives in Games and Education

Does a narrative make a game? Do multi/meta-narratives create interaction...leveling a "toy" to a "game"?

Sim City and the Sims are referred to as toys by many of the authors, but do the micro-narratives become game-like?

Next, do games like The Sims and second life become extensions of realities? If so, how can secondary/tertiary realities be games?

The more developmental time invested in spatial abilities and the environment turn the game less "game-like"...correct? Is it because the software sets limitations/objectives that make true games?

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