Wednesday, October 22, 2008

Procedural Literacy

Education

NIU: Mechanical Engineering Video Game



My fav quote from Bogost in this chapter (241)

"They [games] situate meaning in a multimodal space through embodied experiences to solve problems and reflect on the intricacies of the design of imagined worlds and the design of both real and imagined social relationshipa nd identities in the modern world"


Bogost defines procedural literacy by "the ability to read and write processes, to engage procedural representation and aesthetics, to understand the interplay between the culturally-embedded practice of human meaning-making and technically-mediated processes" (245)

Education in procedural literacy is legit - I concur with Bogost. Check out basic problem solving, competition, and most importantly - spatial relationships.

As for procedural history: I agree with Bogost - games allow the user to interact with items in different ways, experience things in different mediums, and allows unique and special interactions. promoting critiques that would not be done in the real world.

Class Notes:
Go Meta: the ability to teach a holistic understanding of the subject.

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